Problem java

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CharlesMld
  • Posts de Forum 15

20 sept. 2017 à 19:04:48 via site

Bonjour lorsque j'essai de lancer mon minecraft un message d'erreur affiche ce message quelqu'un peut-il m'aider svp :

[18:49:43] [Client thread/INFO]: Setting user: charlessnap2014
[18:49:49] [Client thread/INFO]: LWJGL Version: 2.9.4
[18:49:49] [Client thread/ERROR]: Couldn't set pixel format
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) ~[lwjgl-2.9.4-nightly-20150209.jar:?]
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) ~[lwjgl-2.9.4-nightly-20150209.jar:?]
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247) ~[lwjgl-2.9.4-nightly-20150209.jar:?]
at org.lwjgl.opengl.Display.createWindow(Display.java:306) ~[lwjgl-2.9.4-nightly-20150209.jar:?]
at org.lwjgl.opengl.Display.create(Display.java:848) ~[lwjgl-2.9.4-nightly-20150209.jar:?]
at org.lwjgl.opengl.Display.create(Display.java:757) ~[lwjgl-2.9.4-nightly-20150209.jar:?]
at bib.at(SourceFile:622) [1.12.2.jar:?]
at bib.aq(SourceFile:458) [1.12.2.jar:?]
at bib.a(SourceFile:404) [1.12.2.jar:?]
at net.minecraft.client.main.Main.main(SourceFile:123) [1.12.2.jar:?]
---- Minecraft Crash Report ----
// Oops.

Time: 9/20/17 6:49 PM
Description: Initializing game

org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at bib.at(SourceFile:635)
at bib.aq(SourceFile:458)
at bib.a(SourceFile:404)
at net.minecraft.client.main.Main.main(SourceFile:123)

A detailed walkthrough of the error, its code path and all known details is as follows:

-- Head --
Thread: Client thread
Stacktrace:
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at bib.at(SourceFile:635)
at bib.aq(SourceFile:458)

-- Initialization --
Details:
Stacktrace:
at bib.a(SourceFile:404)
at net.minecraft.client.main.Main.main(SourceFile:123)

-- System Details --
Details:
Minecraft Version: 1.12.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_101, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 19528720 bytes (18 MB) / 153104384 bytes (146 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.12.2
LWJGL: 2.9.4
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps:
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
CPU:

@!@# Game crashed! Crash report saved to: #@!@# C:\Users\hp\AppData\Roaming.minecraft\crash-reports\crash-2017-09-20_18.49.50-client.txt

Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release

Luna

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CharlesMld
  • Posts de Forum 15

23 sept. 2017 à 09:51:48 via site

désolé mais sur le lien que tu me conseille je ne trouve pas la reponse a ma question

Luna

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Luna
  • Admin
  • Posts de Forum 70 461

23 sept. 2017 à 11:08:30 via site

Salut,

C'est que Minecraft il n'est vraiment pas optimisé pour Android.
C'est vraiment pénible, je ne pense pas qu'il existe je solution à l'heure actuelle.

Keep Calm and Love Android.

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